![]() ![]() Any additional info that may help me or others is appreciated. I am noticing a bunch for weird first chance c++ exception monza::ddithreadingcontext and they seem related to releasing SAFE_RELEASE(pAdapter) pd3dDevive, pd3dDeviceContext as part of the code that enumerates all the adapter capabilities. However I get another crash, with a valid Output and SwapChain, pSwapChain-Present returns OK but is hanging and TDR kicks in and removes the device but no error or debug layer strings that the device is removed. If I only enumerate the HARDWARE type capabilites, I get passed this issue. First issue sort of resolved, is that enumerating HARDWARE and WARP capabilities seems to get stuck as if next time I try to create the real HARDWARE device, it returns 0 for the Output as if I was requesting Outputs for a WARP type. ![]() Our app enumerate the adapters, devices, outputs. I'm hoping someone has ideas on most common issues to work around dealing with new Intel Iris Xe Graphics. Direct3D implementation on i5-1135G7 2.4GHz 8GB Ram with Iris Xe. ![]()
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